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Sep/11

25

PushButton Engine

I’ve recently gotten reacquainted with the PushButton Engine. I’ve heard about it in the past and dismissed it in favor of Flixel since it was easier for me to understand and more akin to how I would structure my code. But ever since I’ve gotten into Unity 3d this component style framework is making much more sense to me especially when it comes to games. I can definitely see the advantages in code re-use and sharing and that’s exactly what this engine is trying to accomplish.

The tutorials on their site don’t go into much depth at the moment and may be a bit underwhelming for someone wanting to start building complex games. But if you dig on the web you’ll find more information and tools that make it an attractive option. The team also worked on the Torque game engine which is quite impressive so I trust they’ll be taking it in the right direction.

Flash gaming is going to get a whole lot more exciting with these sort of developments and Flash 11 is just around the corner. I can already envision how a 3d component could integrate with the PushButton framework while re-using all it’s existing conventions. This is definitely something worth investing some time to get more familiar with.

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